PlanetSide Universe - View Single Post - Vehicle Crew vs. Functionality Discussion
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Old 2011-07-25, 07:10 PM   [Ignore Me] #11
NapalmEnima
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Re: Vehicle Crew vs. Functionality Discussion


Originally Posted by Baron View Post
The theoretical reaver is just an idea to get some thoughts going. Let's talk vehicles!

Function vs Firepower vs Crew
I'm wondering if its even possible to make a ECW/ECCW crew position fun.

Painting targets might be vaguely interesting (particularly when there are artillery about and you get to see the shells blow the stuffing out of whatever it was you painted), but jamming/unjamming/etc? Sounds pretty dull, which is a pity.

"Intel" is a facet of warfare that is largely missing from PS. Radar and motion detectors are about the extent of it. With command rank granting radar sweeps, enemy heat maps and so forth, there's a lot that could be done to block that kind of information, but not a lot to do to make that blocking fun.
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