2012-10-24, 01:08 PM
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[Ignore Me]
#9
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Malvision
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Originally Posted by Malorn
One way to help resolve this is to apply the idea of some sort of adaptive armor where if you take damage from multiple sources in a short time frame (i.e. multiple people are shooting at you) then you have more damage resistance. It helps counteract the problem of critical mass without impacting small-group situations. That's the real danger here...balancing the game for the small fight at the expense of the big fight, or vice-versa. Scaling the damage based on number of sources might be a way to help compensate so we can get balance on both ends of the spectrum.
The idea of that mechanic would be to not pile up hard counters but to diversify.
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Very interesting idea.
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