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Old 2011-08-19, 02:29 AM   [Ignore Me] #7
exLupo
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Re: Squad Remote Artillery Vehicles


Originally Posted by cashfoyogash View Post
If you have 50 maxes or 50 prowlers or 50 of anything being used in an organized manner is going to look very OP... unless it is 50 people using a REK... either way you cant do the what if 50 ppl do it because i know 50 prowlers is pretty OP but they will still be in the game.
The basic concept of throwing out potential problems with masses of people is not a bad thing. Especially in a game like this where, if masses of people doing the same thing leads to easy kills, it will happen.

It's a balance check and one worth doing. The OS example above is perfect in this case. The OS is an extremely potent tool and, in the beginning, was used only in the most dire of situations. Usually to kill a key AMS. However, roll it up to today and you have people deploying The Ultimate Weapon versus single snipers.

Also look at EVE. The Titan and it's full grid AOE Doomsday weapon. In the beginning a Titan was something you were scared shitless about seeing but was rare enough that you usually just heard about one being fielded. So rare in fact that the first time one was actually killed, CCP placed its wreck as a permanent structure in space. Eventually, they became so common that large engagements had one or more and every fleet required ships that could withstand a DD attack, this eliminated almost every non-battleship and cut into fleet diversity. In the end, CCP had to totally change the way DDs work (now a single target, anti-capital weapon). Why did it happen? Because CCP thought "It's so expensive, takes so long to make and even longer to train for that they'll always be rare." They were very, very wrong.

Factoring in proliferation in your balance equation is extremely important and moreso as the thing you're examining grows in power.

Last edited by exLupo; 2011-08-19 at 02:30 AM.
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