PlanetSide Universe - View Single Post - Gameplay: Squad Remote Artillery Vehicles
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Old 2012-04-26, 08:56 PM   [Ignore Me] #14
Stardouser
Colonel
 
Re: Squad Remote Artillery Vehicles


Originally Posted by Sobekeus View Post
In my opinion, the Flail would have been perfectly balanced if the driver had to laze the targets themselves each time to fire a shot.

So if artillery works like that, it won't be silliness.
If the driver is lazing the targets, it's a direct fire weapon...unless he's getting out and leaving it parked somewhere, which doesn't make sense.

Artillery is fine, the game needs strategic aspects, not everything has to be a gunfight at high noon where you have a chance to outdraw your opponent. Artillery is a strategic deployment, sending aircraft out to "scud-hunt" shall we say is a strategic response.
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