Aye, I remember seeing a concept of the inside of a biodome and it looked to be a very interesting close quarters kind of place. With the number of people playing now I'm sure the devs were aware that having an abundance of close range situations is a bad decision. But it makes sense that there will be plenty of places where a close range weapon will shine; maybe at some control panels, underground sections we haven't seen yet, and chokepoints near doorways.
We will see
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