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Thread: Indoor Combat?
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Old 2012-06-01, 12:20 AM   [Ignore Me] #13
Zekeen
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Re: Indoor Combat?


Originally Posted by Higby View Post
We have a lot of CQC, but it's more heavily tilted towards an "urban" building to building setting than the super tight room-corridor-room type layouts form PS1 for the exact reasons SKYeXile stated. The biolab is a very tight "interior" map, but it's also fairly open with many buildings that you move between and over as well as through - so while the fighting is extremely close range there aren't any long one way paths so the map feels more fluid and rotational than A-to-B-to-C. Like modern military conquest vs. rush maps.
Kinda wish we could get one, just one, base just as cruddily built and hard to navigate as the PS1 bases. With tight corridors that kill you off like a stormtrooper in the first 5 minutes of Star Wars.
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