Originally Posted by Higby
We have a lot of CQC, but it's more heavily tilted towards an "urban" building to building setting than the super tight room-corridor-room type layouts form PS1 for the exact reasons SKYeXile stated. The biolab is a very tight "interior" map, but it's also fairly open with many buildings that you move between and over as well as through - so while the fighting is extremely close range there aren't any long one way paths so the map feels more fluid and rotational than A-to-B-to-C. Like modern military conquest vs. rush maps.
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Kinda wish we could get one, just one, base just as cruddily built and hard to navigate as the PS1 bases. With tight corridors that kill you off like a stormtrooper in the first 5 minutes of Star Wars.