PlanetSide Universe - View Single Post - Gameplay: Squad Remote Artillery Vehicles
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Old 2012-04-28, 09:41 PM   [Ignore Me] #41
Kilmoran
Staff Sergeant
 
Re: Squad Remote Artillery Vehicles


Originally Posted by Sirisian View Post
How about you can drive an artillery vehicle to a safe spot and deploy and get out. (Have an engineer defend it with CE). Then take a special "weapon" from the trunk (or grab it from a terminal and it links to your vehicle or squad's vehicles). It has fire modes to cycle between artillery pieces if there are more than one in the squad/platoon and allows you to switch between anti-infantry and anti-armor shells, but the basic idea is you click on an object and it tags the ground and launches a shell. There's a reload delay for each artillery piece.

A squad could use these as a group or even set up say 5 pieces if they wanted and let a single cloaker go into a base and use them. They're weak so they need to be protected but they allow clean ranged attack.

Note it would launch one shell only when you click. It wouldn't keep firing.

The tag distance would be 50 meters.

Uses include destroying terminals, destroying AMS you find, and killing people/vehicles sitting still.

Also they're would be a cool UI element for them so you could see who owned each of them and who was the last to use it and the current reload time on a progress bar.
I don't understand why it has to be done remotely. Why is sitting in artillary... being avoided here?

Edit: Reading up a bit, i see some reasons.. but to be honest.. I still don't understand why simply having to be closer to the battle while in your artillary vehicle is a bad thing and against team tactics. This idea to me seems alot like Call of Duty style Kill Streak rewards options. Instead of making it so that you are safe in a base miles away, you are making it so that you really aren't at risk at the location of the artillary at all. Just because a player has to get close doesn't necessarily put them at risk unless they have to be increadibly close to the target which defeats the point altogether. So I guess the basic break down of what i'm saying is.. I don't get how not being in the vehicle is better than being in the vehicle that is far away but able to be traced back to it's shots.

Last edited by Kilmoran; 2012-04-28 at 09:48 PM.
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