Question 0: Time
When do you start at SOE, get your desk/machine/badge/brain-implant/etc?
Question 1: Intellect
You've mentioned repeatedly that you dislike the recent "dumbing down" of FPS gameplay. I thought about it for a while, and couldn't come up with anything specific. What features of FPSes have been changed/removed/added to create "dumber" gameplay?
Question 10: Balance
How do you think weapons within a given category (carbines, or LMGs, or whatever) should be balanced? Should they all have an identical TTK at a given range against a given sized target, and then diverge to some degree as the range goes up or down?
How do all the less "tangible" attributes of a weapon (magazine size, reload time, max range, ammo carried) factor into this? Is it okay for a weapon to have a flatly inferior TTK if these less tangible values are superior?
And how does one balance weapons across categories? Is it even an issue? Is it okay if (for example) assault rifles had a better TTK at all ranges than carbines?
And how the fuck would you balance pistols? You don't want them to all be "flashlights", but you don't want them to be as good as a main weapon either...
Question 11: Creation
Is this the first time you've worked as a game developer?
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