Re: Ideas for the "Rich get richer" problem
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hm..... if certain resources are physical items that must be transported to key facilities. id say steal them mofo's.
make a certain vehicle resource stock ready (new type of ant? quad? variant sundy?) with its own inventory trunk space.
throw down a transferring node that resources come from (to withdraw and deposit) , which can also be hacked.
hack resource node, why work for it when you can steal them bishes.
get rid of the instant grits direct deposit resource gathering if it exists.
super rich outfits will be prime targets of being bled out by other empires.
to prevent resources from being constantly stolen, take their goods over to the foothold territories for actual permanent depositing.
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