PlanetSide Universe - View Single Post - Outfits need to be bigger on Miller
View Single Post
Old 2013-06-09, 05:23 PM   [Ignore Me] #19
Aveox
Private
 
Re: Outfits need to be bigger on Miller


Originally Posted by ringring View Post
True but you also need to factor in that on any one continent there are more targets in terms of bases and outposts than there is/was on a PS1 continent. Also add in things like hossin/seahus working warpgates and inter-cont lattice and the picture changes again. Perhaps the effective outfit will be those that can look over the whole 'world' and move to where they are needed most. Again.
Absolutely correct. But even though there are far more targets now, there are still not enough targets to get to the same population density where a single squad can matter. Each continent in PS1 allowed for around 2-4 targets at any given time. Since PS2 has 5 times the number of people on a continent, you would need 5 times the amount of targets available. So in PS2 that would mean you should have 10-20 options to attack at any time. But it is far less, even with the hex system, which means you automatically have more people fighting over each target. And that simply means you have to throw more bodies at it to win and that small outfits, no matter how smart they play, will simply be outnumbered.

Also, we are still stuck with 3-way "cyssorside" on each continent. In a 2-way fight (like most fights in PS1 were) you can spread your forces across the continent to fight an equal number at most, and not like we have now were you reach a certain point where you always fight double your numbers. The intercontinental lattice will change that for a large part, but that is still too far off.
Aveox is offline  
Reply With Quote