Events should be player driven due to the games features.
With PS it was the massive raids alliances did, throwing 100 coordinated people onto a continent was awe inspiring.
Things like the LLU brought the different outfits together, and if you have other things similar then you would get more coordination.
Say for example when a new weapon is released it goes to the first empire that holds x amount of bases for x amount of time? Then after that their enemies must steal the technology from a certain base on that empires home continents.
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