PlanetSide Universe - View Single Post - Reality check -- playing PS1 for the past three days
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Old 2012-07-01, 08:46 AM   [Ignore Me] #80
Figment
Lieutenant General
 
Re: Reality check -- playing PS1 for the past three days


Nice how you use the term "misdirected", mr righteous.

Originally Posted by Littleman View Post
Wow... sounds like you missed reading half the thread. There's a reason for 1 person vehicles. No one should have to spam VNG in vain.
Uhm, yeah they do have to spam "in vain"? Otherwise they get too much power per player as individualist players? The problem though isn't spamming in vain, it's not organizing your own group of players and expecting to lure randoms into your units. That's an organizational and distrust issue of the player vs its gunners, not a unit design issue.

People simply don't want randoms to gun or gun for random drivers as those are more likely to be crap at their role. It's a trust issue and a privacy issue (only play with people you know). So by making people more individual... you're saying they'd get to know eachother better and this would eleviate the problem, especially by making each individual driver stronger, but also crappier because of the distractions of shooting? Hah. Right. Awesome logic. Not.

Further discouraging organization only makes teamplay worse. But hey, didn't think about that, did you? On the individualist bandwagon are we?

Of course a tank/gunner team is better, in PS2 they get to roll out on their own however. Then again, some may prefer to trust their own aim than rely on some random to shoot at what they need to shoot at, and accurately. Joining an outfit is not the fix all: they can have pretty $#!%%& players too.
Yes, they can have crap players. So get into another outfit or train them. Your point is "people might suck" and conclude "stop working together with people in a MMO" is the best solution?

Ooookay.

CoF management IS NOT hard to handle... it's stupidly easy, especially with a JH... MA just SUCKS in comparison to HA at short ranges, and at longer ranges, your TTK's drop so drastically it makes MA almost not worth using. Too much ammo put down range for too little positive result.
You should play more and do better observations. People spam Gausses continuously without cone of fire control (dosing rate of fire) and then wonder why they get pwned and blame the Gauss.

FFS man. Don't base your argument on your own experience only. Loads of people cannot control the CoF of their weapons and it's very easy to see who can or cannot. And yes, with a shotgun it's easier: it means let people get in close.

Loads of people use shotguns at too long ranges for PS1 and get pwned. >__>

It's common practice to fight, recover, fight, recover. Doesn't change that the gun play in this game, for the most part, is pretty mind numbing due to long TTK's and the way the game and weaponry works as a whole.
Didn't I say something at the start of my long post? Hmm where was it... Let's see... Oh here it is, the very first line of text:

Originally Posted by Figment
On some points like gun play sure, on others, not so much.
Oh dear, I wonder what that could mean.

Remember next time, opinions are one's own. I'm more interested in criticizing PS1 regarding the hot button topics on this forum for PS2. They didn't include galaxy gun ships,
They did...

nor did I experience said gun ships in my attempted return before another lovely CTD.
That... is really down to your hardware and drivers and incompatibility issues.

I think the forum base already agreed E/E animations for vehicles would be nice to have in PS2. Little reason to use PS1 to back that up.
As I said it just verifies the good bits. So how is that misdirected again? I never said it was a NEW point, did I?

As for back packs, SOE has long since already stated they want empires to remain strictly themselves, so no looting mechanics. Weapon modifications can probably get your cycler close to acting like a gauss rifle though. Have fun with that.
Actually what they said was they didn't know if they'd put it in because they didn't know how to best deal with sidegrades. Meaning how to let or prevent someone from using an enemy gun with a specific sidegrade or people bypassing the sidegrade system by having someone supply friendlies or enemies with sidegrades they shouldn't have access to.

The staying strictly to themselves is not true either, as they created a lot of NS equipment.


And for the record, even if they would decide to keep things strictly to themselves - mostly to reduce the amount of textures needed - this too is a design decision that is allowed to be questioned btw.

Last edited by Figment; 2012-07-01 at 08:49 AM.
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