PlanetSide Universe - View Single Post - Funneling the Zerg
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Old 2012-07-27, 05:34 AM   [Ignore Me] #13
BlueSkies
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Re: Funneling the Zerg


Originally Posted by Harasus View Post
Is there not some "High Command" system in Planetside? Essentially people who have been online much, led squads and killed/capped a lot who can then try to lead the players around? That might have been Planetside 1, but if those persons can decide where the Faction Priority system would, well, prioritize... That would be pretty sweet.
Yep... PS1 had command rank, that would eventually let you send messages to all allied players on a cont or across the entire game. Nevertheless, redirecting the zerg was usually fruitless.

There was a period where commanders tried directing the zerg by blowing up friendly spawn tubes, thereby limiting where the zerg could go. This was removed though...

Hopefully, the commander crafted mission system will be more functional in this regard. I know the devs are very interested in giving commanders a way to split up their forces (2000 people fighting over one capture point would be... ugly.
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