PlanetSide Universe - View Single Post - Gameplay: Squad Remote Artillery Vehicles
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Old 2012-04-29, 11:11 PM   [Ignore Me] #54
Raka Maru
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Once this remote artillery vehicle starts shooting, it's position is compromised. This will create balance as it will now have to be either guarded or moved. The laze person will be either de-cloaked or spotted.

Having this behind a mountain somewhere will make this a standby vehicle until it shoots. Probably only a few barrages until its destroyed by aircraft or whatever if unguarded.

All this seems like a plus for a good game and more fighting.

I would like to add that I think this vehicle should be allowed extremely long range. Allow a CE version (mortars) to handle short to medium ranges.

Some say it will hide in a base and shoot from safety, but they will be open to any air attacks and lib bait when deployed. Sitting ducks from an open sky with just one attack from the sky. Perhaps put a very long cool down like 30 min or 1 hour.

I'm for the extreme precision when lazed. Dumb fire should be allowed because without a laze it will take a while to zero in, thus giving away its position prematurely.

I don't think it should have its own cloak, but allowed to sit under an angis shield generator (teamwork). I can see dedicated arty teams doing this. I know I would. Spot/shoot/move. The loner would still be able to deploy/spot/run back/move but would be at a big disadvantage.
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