Originally Posted by CyclesMcHurtz
It's been discussed in other threads here in various detail but the boiled down version is:
In general for games, the graphics card defines what resolution (GPU speed) and texture detail (GPU DRAM) you can use, while the CPU defines the level of game detail (effects detail, character LOD, etc) and sometimes load-stalls or "hitches" you're willing to put up with (hard drive speed and main DRAM).
A. 1440x900 = 1,296,000 pixels
B. 1680x1050 = 1,764,000 pixels (1.36 x A)
C. 1920x1200 = 2,304,000 pixels (1.78 x A)
D. 2560x1600 = 4,096,000 pixels (3.16 x A, 1.78 x C)
SLI basically gives you the next resolution up for "free"
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my desktop resolution is 5760x1080,i hope you guys will support that,by giving us the option to render 3 screens separately,and adding a FOV calculator ,screen width with bezels,screen width without bezels,angle of side monitors in degrees ,and viewing distance,so the side screens don`t look stretched,like in BF3 and panetside,talk to the Dev`s at iRacing,they have this stuff figured out
Originally Posted by Bags
Hopefully my i5-2500k will be enough then.
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i5 2500K is the gamers choice,well maybe was,now that pricing is dropping since the ivy bridge came out