PlanetSide Universe - View Single Post - WDS is finally not ridiculous
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Old 2013-10-22, 12:02 PM   [Ignore Me] #15
kubacheski
Staff Sergeant
 
Re: WDS is finally not ridiculous


Originally Posted by Malorn View Post
If enough players leave indar to fight for the alert then it is the alert continent that gains the point value, not Indar.

This is why we added the ability to award points for winning alerts. We haven't enabled it yet due to negative stigma and culture that has developed around Alerts, and because we need to see the scoring results so we can come up with a good value for them.

To correct this problem we want to make sure Alerts are worth enough that if you avoid them you are handing a lot of points to another empire, and if you attend and lose you are at least earning a lot of points due to enemy population shift to the Alert continent.
So I'm a little confused. You're wanting to leverage the Alert system into WDS scoring to get populations to move from continent to continent? Is this to even out populations across continents or to get people to fight in more places?

If its to even populations, why not put more worth on lower population continents and the pops will balance themselves out across continents as squads go to the lower pop continent that gives more benefit?

If you're running it to get people to fight on other conts, why not explicitly rotate the continent where scores are calculated? Say, i don't know...when warpgates are rotated. Simply rotate the cont. or better yet, why not explicitly have 9 rounds i mean there are 3 different conts and 3 WG locations so there are 9 permutations.

yes I'm being a bit sarcastic there, (not so much about the first one tho) but if you're going to have to orchestrate such a contrived construct to promote some arbitrary "goal" or "engineer" an engagement, just give up on persistent nature of things and go round based.

Or you could duplicate the continents, flip them and put a "II" or "III" on their names, and put WGs between them so there's some global flow to battles. Then you can replace the dupes with new ones as they're created.
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