Originally Posted by IceyCold
Even then it would still not be a big difference because of the scale of health to dmg.
For instance:
Say the Jackhammer does 40 Dmg a hit, thus against a target with 100 hp: 3 shots to kill. (40 + 40 + 40 = 120)
Now with a 20% modifier to dmg the JH now does 48 dmg per shot.
Math again with new mod:
Shot # // Dmg // Health remaining
0 - 0 - 100
1 - 48 - 52
2 - 96 - 4
3 - 134 - -44
So even with this dmg modifier of 20% you still require 3 shots to kill someone at full health.
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Doesn't matter anymore. So w/e now lol. Was stating the reason why I was concerned. That can make a big difference though depending on certain areas of the game. Base fights from all the extra shooting leaves people at lower health, so that would make it even more effective at killing then.