Re: Sense of Accomplishment
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Ideas about how to give players a better sense of accomplishment have been about for ages. Years ago (and I do mean yeeeaaarrrsss), SoE were touting the idea of making it possible to invade Sanctuaries. Eventually they ended up with capital bases, and considered implementing more 'siege' based tactics like having to use ANT's to drain its shields etc.
It was dropped I guess, because at the end of the day players get satisfaction from fighting - and winning - a big battle. That comes foremost in front of capturing a base, a tower, or even a continent.
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