Originally Posted by ringring
It all seems overly complex to me and I'm struggling to understand what's going on.
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It's all simple - a base drains its own separate resource to generate us our own separate resource for the hex its on. The more a base has in its silo, the more resource per second it generates. If its silo is empty it stops generating resources. As simple as that.
Visually:
Mao is on 100% power
Players on the hex recieve 100 unobtanium per minute
Mao is down to 43% power
Players on the hex recieve 43 unobtanium per minute
Mao is down to 0% power
Players on the hex stop recieveing resources