PlanetSide Universe - View Single Post - MAX weapons, effectiveness against targets
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Old 2013-06-20, 07:20 PM   [Ignore Me] #1
phungus
Master Sergeant
 
MAX weapons, effectiveness against targets


I fourth faction and play MAXes a decent amount, since that's the optimal thing to do when my ESF is down. I'm not a MAX expert, there are those with many more hours, but they've pretty much taken over as my heavy assault, so I use them quite a bit. I don't have any of the new AV weapons on my MAXes, but have been killed by them plenty to have a rough idea of how effective they are. Here is my general take on things:

NS Burster:
AI: OK (on the verge of being bad in light of GU11 changes)
AV: terrible (none to armor, OK damage to light vehicles)
AA: Good (used to excellent, but they clearly are inferior to skyguards and base turrets now)

---
NC MAX
AI weapons: OK (excellent CQC, terrible mid range and further)
Falcons:
AI - Bad
AV - Good
AA - terrible
Ravens:
AI - OK
AV - Good (maybe excellent?)
AA - Bad

-----------
TR MAX
AI weapons: Good
Pounders:
AI - Bad
AV - OK (on the verge of being good, can be situationally good)
AA - terrible
Fractures
AI - Good
AV - Excellent
AA - Bad

------------
VS MAX
AI weapons: Good
Comets:
AI - Good
AV - Good
AA -Bad
Vortex? (no one ever uses this, hard to judge it)
AI - terrible
AV - Good
AA - Bad?




My conclusion is the Comets are feaking awesome. Falcons could be awesome if their projectile speed was improved just slightly. Fractures are just too good, their velocity is too fast for how hard they hit.
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