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Old 2003-01-01, 08:38 PM   [Ignore Me] #63
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Originally posted by Feynn
What we are trying to say is that by making hacking dependent on some kind of player skill, you make the game MORE fun, and the hacking certification becomes more appealing, as opposed to just being something that someone on the team has to have. Just as some commanders are striving to be well respected because of their command abilities, wouldn't it be nice to have hackers well respected because of their hacking abilities?

I wouldn't even make a big deal about this whole thing except that I think the potential addition to gameplay is large and the difficulty in coding is rather small.
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