PlanetSide Universe - View Single Post - Gameplay: Empire Specific Aircraft (Fighters)
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Old 2011-08-09, 05:33 PM   [Ignore Me] #14
NewSith
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Re: Empire Specific Aircraft (Fighters)


Originally Posted by SKYeXile View Post
err thought this was about fighters...eg skeeter & wasp not about gunships and bombers aka reaver and lib
Normal fighters, like the pop F-22, can carry bombs. Tailgun can also be attached to a fighter.
Also SUV is not a buggy. But that doesn't prevent the Marauder to be classed as one.

Originally Posted by SKYeXile View Post
But yea, i dunno about major differences in aircraft, its the one thng thats always been balanced in PS1. it would be awesome if they all had a different look, but their weapons should be identical and IMO be nothing more than duel 20-35mm alternate firing guns, if they can make lockon weapons take some sort of skill then im willing to see it, but if its remotly like any of the lockon weapons in PS1, especily the falcon, then HELL NO.
You refuse to read what's in brackets, don't you?

Also side note - they're adding customization for all vehicle weaponry, why does everyone fail to see that?

Last edited by NewSith; 2011-08-09 at 07:13 PM.
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