Coincidentally, I just found
this
Smedley plays EVE Online regularly and frequently mentioned it as the major influence for the sandbox portion of PS2. Its influence is obvious in both PS2′s time-based, offline skill progression system and the desire to have a single shard server, even if Smedley said that they probably won’t be able to manage that until awhile after launch, when there are multiple planets. “We’re probably going to end up with [separate] servers,” he continued, “but we’re going to experiment with [single shard] internally to see what we can do with it.”
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Distributing continents/planets across the servers clusters with the ability to move between them at will is the best idea ever