Yeah, I'm just afraid that after release there will still be more to work on that they have the time for and it just gets pushed and pushed and never implemented.
Wonder how much of a job it is to implemented it in the first place. Also I'd figure it would be easier to implement it now while the engine isn't all that finalized than trying to tack it on afterwards. I suppose with an Unreal Engine game that could be as easy to implement as checking a tickbox
but with a brand new engine that is not likely the case.