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Old 2002-12-04, 04:23 PM   [Ignore Me] #28
Tobias
I'm with the Vanu
 
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Oks Time for me to Compare the assault rifles and suppresser:

First Common Pool:

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Punisher
Source: Common Pool
Handling: Rifle
Damage: Medium
Maximum Range: Long
Recoil Penalty: Low
Refire Rate: Fast

~~Punisher~~
Advantages:
This Gun is Fast firing, with the notable advantage of a rocket on it, providing use as an anti vehicle weapon as well as an anti infantry weapon. The recoil on it is noted to be :Low: making it good for short bursts at long range as an anti sniper weapon. It has an average refire rate.
Disadvantages:
One major disadvantage of this gun is that while it is accurate and has a rocket, its rounds are not as damaging as those from the Cycler or the Guass rifle. This will put it at a disadvantage when fighting people equiped with those weapons. It's Rocket and low recoil do not make up for its below average damage. It will suffer at a range vrs players equipped with the more damaging Guass or Cycler weapons.


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Suppressor
Source: Common Pool
Handling: SMG
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast

An effective, lightweight, and compact submachine gun, the Suppressor is a solid close-quarters weapon. It is also equipped with a silencer that muffles its shots considerably. With its low recoil effect, the Suppressor is easy to aim and utilize in combat.
(>")> Suppressor <("<)

Advantages:
A submachine gun, not a assault rifle, it is smaller and faster firing then almost any gun (other then the mini gun and cycler) It also takes up less inventory space, allowing the wielder to carry more ammo/weapons/gear. It also is silent, And has a low recoil, making it highly accurate at short ranges and in indoor combat. One of the best weapons for fighting indoors. Its low muzzle flash and silencer will also make it ideal for shooting people from darkness. Sneaky, sneaky sneaky.

Disadvantages:
At long ranges the Suppressor is worse then useless, little better then a pistol in terms of accuracy. Its lower damage will also be ineffective against MAX suits or any type of armored target. Though not a true disadvantage, its quick firing speed will force wielders to manage their ammunition wisely, lest they find themselves without.


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Vanu

Pulsar
Source: Vanu Sovereignty
Handling: Energy Discharge
Damage: Medium
Maximum Range: Long
Refire Rate: Fast

The Pulsar automatic assault rifle is a highly effective weapon utilized by the Vanu Sovereignty. With minimum recoil due to its energy-based technology, the Pulsar can be devastating at short to medium range.
\/4/\/u Pulsar \/4/\/u

Advantages:
The Pulsar is the most accurate of all assault rifles, and maintains this accuracy at a range. This allows the wielder to "open up" on an enemy or group of enemies without losing accuracy. The recoil is the least of any automatic weapon. It also looks pretty sweet. It is unknown at this time the Pulsars ammo capacity, but it Might be very large due to its energy power source, this remains to be seen though.

Disadvantages:
The Pulsar fires bight beams of light, that, like a big shoot me sign, point right at your possession. Once fired you have not a chance in hell of avoiding detection. Unless your sneaky. Its accuracy with lower that disadvantage in the hands of a skilled user (think small controlled bursts).


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Terran's

Cycler
Source: Terran Republic
Handling: Assault Rifle
Damage: Medium
Maximum Range: Long
Refire Rate: Very Fast

The Cycler is one of the fastest firing assault rifles. It is equipped with an enhanced magnification up to 4x, allowing it to effectively target distant enemies. It uses a cylinder drum for its ammunition source.
O=={:::::::::::> Cycler <::::::::::}==O

Advantages:
Possibly the best assault rifle, this rifle has far more ammo then any other rifle, and has a firing speed on par with that of the suppresser, allowing the wielder to lay down a carpet of rounds. Very useful for firing into groups of enemy troops or in crowded corridors. It also has a weak scope, allowing for limited sniping capabilities, in other words, you can put a cap in that NC/Vanu before your even in their range, and you can effectively return fire at those long range snipers. The Damage on it is also pretty good.

Disadvantages:
When in full auto mode it will suffer from great inaccuracy, and the recoil on it will be horrendous. Not useful against heavily armored targets. That�s about it.

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Hippies

Gauss
Source: New Conglomerate
Handling: Assault Rifle
Damage: High
Maximum Range: Long
Refire Rate: Fast

Using magnetic field technology, the Gauss assault rifle combines standard combustion-based ammunition with a magnetic field that boosts the actual projectile speed when fired. This allows the Gauss to use standard ammunition more effectively than other assault rifles.


________
(_)________)|||||| Gauss

Advantages:
This is the most damaging assault rifle. Dealing more damage then any other, it will be able to rip up troops with light armor and will retain its effectiveness against heavy armor and MAX units. It is also more accurate then most of the other rifles, with the exception of the Pulsar. Lotsa Damage. (Psst Rail Gun Psst). People who are good shots will likely be picking you off at a good range with two or three well placed head shots using this gun.


Disadvantages: Slower firing rate then the other assault rifles will mean you best make those shots count, cause if you don�t that guy packing a Cycler will have you dead before you get a chance to bring your more powerful weapon into play. People who are good shots will likely be picking you off at a good range with two or three well placed head shots.
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Those are my thoughts, the unbiased version. The biased version is here:

Pulsar pwnz all cause its Vanu.

There you go.
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