Re: Meaningful Customization & Balance via Tradeoff Decisions
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I've always imagined that you'd actually have say 5 "slots" per playable roles (and perhaps 5 "general" slots which effects can be used across roles). Though you could argue this defeats the idea of specialization, I would say it actually adds more customization to the game, akin to how in TF2 one persons Soldier will no be the same as another.
Also don't forget that there are tiers of "tactics" that are limited by battle rank.
Otherwise agree with pretty much everything said.
Last edited by Duddy; 2011-08-02 at 12:41 PM.
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