PlanetSide Universe - View Single Post - Huge Outfits and PlanetSide 2
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Old 2012-12-31, 11:24 AM   [Ignore Me] #376
Fear The Amish
First Sergeant
 
Re: Huge Outfits and PlanetSide 2


Originally Posted by FireWater View Post
Fair enough, but I think even in SC II Zerg doesn't necessarily dominate the other 2 races, as the game is fairly balanced.





If you took away clan tags while playing, would the average PS2 player be able to tell the difference between zerg vs zerg as opposed to big outfits with organized divisions? Hell I have a problem telling the difference because we mow through so many different players/outfits.



We won't. But it will benefit more organized outfits (which have a tendency to be smaller outfits) then larger outfits, with too many players to rigorously control.





I would challenge the "can't" in your second sentence. If Large outfits can't control their players to a certain degree, why are they such a problem? Also a socially close knit team would yield better results on the battlefield? Maybe yes maybe no, but large outfits can form tight groups of people as well within their own outfit. In fact I think 666 Devil Dogs encourages that. Just because players are friends with each other doesn't mean they will ultimately play better, it may mean that they have a better social experience overall.

The reason I am bringing this up and kind of being a pain in the ass is that when developers ask for feedback, I want to be more than just "large outfits ruin my fun".

This game is an MMO FPS, which in my opinion stresses the FPS more than the MMO. What I am curious to see if all of the smaller TR and Vanu outfits that are on the same server can ban together to break the zerg (if they are true zerg) we will find out a couple of things.

1) It truly would be the numbers, if you have comparable numbers on the side of smaller outfits that are bound together by alliance, vs one very large outfit and the alliance wins, then we can determine that the large outfit is only useful because of their numbers, and not the quality of their firepower.

2) If the alliance loses (i.e. status quo remains), and numbers weren't an issue, than I think each outfit/player might have to do some "soul searching" to figure why they are not getting the success that they feel they deserve.

3) We would find out if it is better to have one hive mind, or several different outfits that share a common goals, but how they reach that goal is up to them. So in other words the "what" is the same and the "how" is different. Or if there will be no difference at all and there is just preference.

For example, we are having an Ops night vs. Brit this Friday. It will be our alliance vs Brit (as best we can do it, as there are no instances in PS2). I am eager to find out a few things. First, the first time I even saw BRIT was the other night when Sentinels were having a skirmish with them. (I killed TotalBiscuit 4 times w00t w00t ) Also if they are as large as they say they are, I am wondering myself how the alliance will do in an Ops vs Ops scenario if you will. Which will be difficult to ultimately determine as we can't control who gets involved in the fight, and for all we know NC can try to smash what we will be fighting over.

However I think it will be a great time, and I am curious if our united but independent outfits can compete against 1 large outfit. And if thats the case, perhaps that for now, smaller outfits can solve the "zerg" problem socially, rather than depend on the developers to make changes that may not even work anyway.
Total Biscuit and Brit can raise over 500+ members our alliance is hoping for a few hundred at best so its still going to be a massive zergfit against a coalition with less numbers. Xen officers and other alliance leaders have a few idea's to stem the numbers problem but we shall see.

Last edited by Fear The Amish; 2012-12-31 at 11:26 AM.
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