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Click here to go to the next VIP post in this thread.   Old 2011-07-23, 11:59 AM   [Ignore Me] #13
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Grief Forgiveness


I would ask a simple question - What is the problem that grief forgiveness is solving?

I am discussing complexity from a stability and reliability standpoint, not as if the actual concept was somehow difficult to grasp. Complexity and difficulty are not the same thing. Engineers know that you only make something as complex as it needs to be. The more variables you start throwing into it the less predictable and reliable the system and the more likely someone will find holes with it and it will fail to do its job. Simplicity is good.
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