Originally Posted by Binkley
Your ideas might work well in situations where attackers arrive at a base full of defenders. However, it is often the case that they arrive to find an empty base. The idea behind the waiting in the current game play is to allow defenders time to:
A) notice that the base is being attacked
B) organize a response
C) travel to the base under attack
D) arrive with enough time left to actually defend it
Waiting around for a base to cap is boring, I agree, but I'm not sure how to avoid that and still offer a chance for the owning faction to mount a defense.
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Like I wrote in my previosu post. The best compromise is probably to force the attackers to wait till the owner influence is drained before opening up the" quick win" objective. The current system in the AMP stations and Tech plants partialy does thatbut you still have to wait after dealing with the SCU.