PlanetSide Universe - View Single Post - Gameplay: Continent Benefits & Differentiation (or Why should I fight on Hossin?)
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Old 2011-07-18, 07:43 PM   [Ignore Me] #12
Tool
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Re: Continent Benefits & Differentiation (or Why should I fight on Hossin?)


Originally Posted by Malorn View Post
We could have non-resource based lock benefits as well.

Could do something like cert training time augmentations as long as your empire holds the continent (even those offline). Like 25% faster ground vehicle cert training as long as cyssor is held. Or 25% faster support cert training if searhus is held). Stuff like that.

This could be in conjunction with a small resource bonus, like 5-10% resource yeild for certain resources.

The advantage with that approach is that it gives a benefit for dominating a continent but that benefit doesn't make the empire stronger, at least not directly.

I like a mix of benefits though, rather than just one. In that way you can make the benefits smaller but more appealing.

Also, the bigger the continent the bigger the bonus (more territory = more reward, right?).

And they could be diversified so empires have to amke a choice. Could make the big 3 continents like Cyssor, Ishundar, and Esamir all give like a 25% training bonus to Vehicles / Infantry & MAX / Support certs respectively, with Searhus giving 10% to everything. The smaller continents could give resource bonuses of different types. That would make everything useful to some extent.

Can we think of other non-resource-based continent benefits?
Those are great ideas for benefits. As for your last question, its a little hard to think of more until we know more about what they're doing with gameplay. Could be benefits for special spawning methods or even temporary benefits like decreased capture timers if you capture multiple areas in a short amount of time, like a blitzkrieg effect.
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