I'd like to try out the tug-a-war model Malorn suggests as a replacement for the SCU.
However we still need better placement of spawn rooms so they aren't easily camped by vehicles.
Summary of ideas I've liked in this thread:
- Bring back SCU or new tug-a-war model to remove the prolonged campy ending.
- Tweak base designs so spawn rooms are more protected from vehicle spam.
- Add tunnels or additional methods to move around a base without exposing yourself to vehicles.
- Remove scoring kills from people that have just spawned for a period of time. Discouraging camping/farming.
- Have a minimum range in which you can deploy AMS's from each other.