PlanetSide Universe - View Single Post - Remove camping spawn buildings from meta game
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Old 2012-10-25, 12:07 PM   [Ignore Me] #60
IMMentat
Contributor
First Sergeant
 
Re: Remove camping spawn buildings from meta game


what I think is needed are sensible spawn buildings, 2 ground floor exits on a small room usually surrounded by easily cut-off terrain is a foolish place to put a spawnpoint.

The pattern becomes,
spawn,
shoot out of shields,
step through shield,
#tank cannon to the chest#,
watch yourself crumple into a foetal position in slow motion (probably 1-2 seconds after the sever decides to tell you that you have died),
repeat until nauseum.

IMO a layout akin to the PS1 towers would be best, 2-3 story building with several elevated firing positions to help neuter tank door-camping.
Alternativley put a man-cannon/launcher system onto the spawn points (think of the accelerator jump pads on the amp station/base wall but have them start from inside a shield bubble on the spawn roof), that way a respawn wave would at least have a chance to counter attack instead of getting tank-spammed.

second option, 1-way teleporters leading to 1-3 small but elevated/submerged guard/sniper/bunker buildings spread around the local area, shielded to prevent instant death by vehicle but vunerable to troop access (similar to the anti-vehicle shield on an amp base).

Last edited by IMMentat; 2012-10-25 at 12:46 PM.
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