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Old 2013-07-27, 02:37 PM   [Ignore Me] #21
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Re: Friday Night Ops EP39 Resource System Q&A Tonight

Originally Posted by Malorn View Post
There are many ways it can be cheaper to destroy something than to create it. Heavy assault, a turret, in the case of ESFs , harassers, and flashes small arms can destroy them.

It isn't a zero sum system and it doesn't need to be.
You got me wrong - what I was saying is that infantry utilities are far more expendable than vehicles. And in that particular case, one thing stands out rather clearly - 2 AT mines vs unmineguarded AMS. This is just a clear example of how differently expandable they are.

Basically what I'm implying is that vehicles and "consumables" should use different resources, but maybe its just me spoiled by the current system.

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-07-27 at 02:41 PM.
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