Originally Posted by Redshift
You seem to be going back on your own point here, if you're saying it doesn't matter how things are designed then why bother making something that takes extra time and money; looks out of place and has a huge stigma attached to it?
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Indeed. Why bother with meshes and normal mapping and shaders. We could have box wireframes, and the gameplay would be exactly the same. Wheels cost extra time and money. Treads cost extra time and money. Hovering? Extra time and money. Animations? Extra time and money.
Time and money will be spent on making things look cool. Not everyone agrees that mechs are not cool. Anyone who thinks there is a 'stigma' against them is far too obsessed with BFRs.