I wouldnt use specialization. There really isnt alot of "specialization" in the way most think of it since with time you can get every one of these things. The classes are just limiters to how much you can run out into a fight with at once. After enough time you will be able to do anything with only needing to change your "class" when ya spawn or whatever. (yeah i wish there were some limits so we actually had specialization. With "talent resets" available after a set time or somethin.)
And role is closer but still the classes are just limiters to your current spawn cycle.
Its closer to a loadout, but thats not quite right.
I think class is prob just easiest. A class can do certain things while unable to do others. And your class is limited to certain weapons/abilities, so maybe that just has to fit.
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