PlanetSide Universe - View Single Post - Possible upcoming changes to Spawn Rules
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Old 2013-07-11, 05:31 AM   [Ignore Me] #21
Root Hade
Corporal
 
Re: Possible upcoming changes to Spawn Rules


Originally Posted by Malorn View Post
Of course this isn't the only thing we're looking at. Battle flow both macro and micro is an important area for us to improve upon. Need to be careful with this sort of thing though due to the subtle but very significant impact it can have.

Mentioned this last week but we have some drop pod changes coming too. They won't be as steerable and defenders and for instant action attacker pods will come down in different parts of a facility. Defenders will come down in the interior and the attackers will come down around the outside for better flow.

Squad deploy is a tricky one, but I'd like to have that function more like instant action and follow the above rules.
When the player missions go in, it'd be cool to have automatic missions that alert AA units (MAX, lightning, etc), and people near terminals including those on Sunderers, of enemies that are about to drop pod in the vicinity. Sorta player driven version of the automatic AA drop-pod-spawn denial over enemy bases in Section 8.
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