PlanetSide Universe - View Single Post - Anyone else worried about the Max?
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Old 2012-06-06, 04:35 AM   [Ignore Me] #56
ringring
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Re: Anyone else worried about the Max?


Originally Posted by 2coolforu View Post
MAX's seemed fine to me, the only time they ever dropped was when they were being engaged by multiple enemies and and another MAX. In all the battles they appeared very tough, I mean in the kill-cam a Fission missle did 25% damage to one, that's a hell of a lot of hitpoints.

If anything they seemed rather overpowered, as the game went along the number of MAX units went up and up. They can turn just as fast as normal infantry which I think should be changed, they run as fast as a sprinting normal troops and can drop out of sprint in about half a second.

Indoors they were tearing through normal troops, infact I don't really see any normal infantry having a use indoors if MAX's are as powerful as shown. They didn't really seem to have a countermeasure other than getting Lib'd outside or getting taken on by 4-5 normal infantry/other MAX's.

But it is alpha and all, I think they just have too much maneuverability, too much damage and too much health. They should either be tough and low damage or moderate damage and moderate HP. At the moment they seem to have the best weapons, the best health and don't really pay for it all that much in maneuverability.
I agree with all of this. I am not worried at all even though I didn't see 1 max use a special ability (which to be fair is understandable as the people we saw playing were walk-up to the booth types and not Devs who had playtested prior to this).
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