PlanetSide Universe - View Single Post - Gameplay: Continent Benefits & Differentiation (or Why should I fight on Hossin?)
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Click here to go to the next VIP post in this thread.   Old 2011-07-18, 07:12 PM   [Ignore Me] #11
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Continent Benefits & Differentiation (or Why should I fight on Hossin?)


Originally Posted by Tool View Post
Yes, I suppose much of this depends on how territory is controlled and the mechanics of battle and population. I think defending territory needs to be equal with gaining territory for resource or resource denial.

And yes, if there isn't really benefits that compare to cont locks in PS2 there may be that lack of strategic accomplishment commanders and empires would get from making that effort to take large chuncks of territory. That difference in a sense of "f*** yeah, we're dominating" to "oh look another 3-way that doesn't matter"

Fighting for the sake of fighting is great for other FPS games but that lack of accomplishment can be more abundant in an MMO, especially an MMOFPS. I hope that PS2 really has ways to keep players feeling like territory is important, resources are important, and what's good for the empire is important. Those things would really help with presistance and longevity in my eyes.
We could have non-resource based lock benefits as well.

Could do something like cert training time augmentations as long as your empire holds the continent (even those offline). Like 25% faster ground vehicle cert training as long as cyssor is held. Or 25% faster support cert training if searhus is held). Stuff like that.

This could be in conjunction with a small resource bonus, like 5-10% resource yeild for certain resources.

The advantage with that approach is that it gives a benefit for dominating a continent but that benefit doesn't make the empire stronger, at least not directly.

I like a mix of benefits though, rather than just one. In that way you can make the benefits smaller but more appealing.

Also, the bigger the continent the bigger the bonus (more territory = more reward, right?).

And they could be diversified so empires have to amke a choice. Could make the big 3 continents like Cyssor, Ishundar, and Esamir all give like a 25% training bonus to Vehicles / Infantry & MAX / Support certs respectively, with Searhus giving 10% to everything. The smaller continents could give resource bonuses of different types. That would make everything useful to some extent.

Can we think of other non-resource-based continent benefits?

Last edited by Malorn; 2011-07-18 at 07:16 PM.
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