Originally Posted by Malorn
Power progression that requires choices, as in you must choose which among a set of bonuses is active, is not bad and can work just fine.
Power progression that is always-on and based on time is just dumb and pointless.
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Why does "always-on" have to be mutually exclusive with "requiring choices"?
Can't I have a limited number of opportunities (limited by progressively increasing time increments) to make choices between always-on bonuses?