Aye, there are times when the level design simply favors farming and the only way for players to not get farmed is to stop playing there. The old Biolab design comes to mind, as does towers and some bases like Xenotech and Snake Ravine.
"The only winning move is not to play"
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Any sufficiently advanced bug is indistinguishable from a feature
*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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