PlanetSide Universe - View Single Post - Cont Lock finally?
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Old 2014-06-02, 03:32 PM   [Ignore Me] #37
First Sergeant
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Re: Cont Lock finally?

Originally Posted by Muldoon View Post
Hockey for the longest time had something like this. It was called the goalie's crease. An opposing player wasn't allowed to score while in the crease. It made it so the goalie had a buffer zone of not being interfered with. The No Deploy Zone is also similar to a modern offsides. It prevents you from goal hanging, which is similar to placing a sunderer directly on the capture point.

Exaggerated or not, it adds very little to the game vs the amount of cheap and cheese for players who like to mine the pads. A variety of cheese is still cheese.

The reason most noobs left was because of performance until OMFG. After that, it's usually one of these: not being able to find a fight, or dying a lot. Some players have no idea how they're dying and the feedback the game gave was very sparse and difficult to understand. That's one of the reasons we added the killcam. Personally, I wanted to go further with the killcam, but what we have is still pretty good.

There's no "we keep hands off gameplay." Everything we do has some hands on or design direction. For the best games out there, it's really hard to notice the designer's hand in the game, because it all flows so smoothly. There are some rough edges where you can see the designer's hand, but I don't agree with your solutions to fix that roughness.
My apologies if I offend, but I think this is exactly the kind of development mind-set that is ruining this game. I completely disagree with you and don't think you understand the very core-mechanics of what makes Planetside tick.

It's about giving us a big free and open world, a bunch of cool weapons to blow shit up with, and letting us go. You want to hold our hand. No thanks. I understand this is not always a nub-friendly environment, and may not live up to your profit-making expectations. Continue to sell-out as much as you need to. In the mean-time real gamers will go find the games on the cutting-edge, just like we did with Planetside 1.

Last edited by Illtempered; 2014-06-02 at 03:37 PM.
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