PlanetSide Universe - View Single Post - Huge Outfits and PlanetSide 2
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Old 2012-12-20, 11:22 AM   [Ignore Me] #11
ringring
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Re: Huge Outfits and PlanetSide 2


Originally Posted by PoisonTaco View Post
Another short term solution would be to make resources more scarce. When a zerg gets rolling they just mass up tanks and go. Perhaps one way to defend against a zerg is while they attack a base you go and take all the small outposts with resources and they run out of steam.

The only time resources matter in this game is when you have nothing on a continent. Resources should matter all the time and going after the enemy's economy should be a valid tactic.
Well, I know presently resources barely register on the 'things to think about' list when you're playing but I reckon that if people run out of ground vehicle resources and are unable to pull tanks, sundies it will just cause a lot of frustration.

I don't see any real alternative to doing the obvious - make the bases more defensible. (Although spec ops targets like being able remove a tech link would help)
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