PlanetSide Universe - View Single Post - The Life and Death of Planetside 2
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Old 2015-02-17, 09:56 AM   [Ignore Me] #5
ringring
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Re: The Life and Death of Planetside 2


I'd just like to say - I do not know how to fix Planetside 2.

Oh, given the opportunity I'd do things like..
- remove 1in2 or 1in3 outposts
- create 7 new continents and populate them with 'stampables'
- create 3 sanctuaries
- create the complete lattice
- change gal dropping so that you can control your fall and you don't inherit momentum from the gal
- eliminate redeployside
- simplify the map, if there's a hack you'll need to send a scout to find out what's happening
- make the ttk longer
- remove resources
- increase acquisition timers
- revam the command structure to add in a tactical overview layer to the map and reintroduce command ranks

but even after all this it wouldn't work. Why? The game has gone too far down a different route, the game is what it is.

All these changes are too expensive.

And even if all this could be done and would by some miracle create a game that would be interesting to play over the long term it wouldn't actually be done because the incentive to do it just isn't there. With the ftp model as it is, once players are experienced enough to appreciate 'depth' they already have the guns they want and the camo they want and there will be no reason to pay, they'll become 'free players' while using the most 'interesting' parts of the game.
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Last edited by ringring; 2015-02-17 at 09:59 AM.
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