PlanetSide Universe - View Single Post - Cloakers and jacking
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Old 2011-08-03, 11:25 PM   [Ignore Me] #13
Sergeant Major
Re: Cloakers and jacking

Originally Posted by Huma View Post
Lol true true. Considering some of the potential for command specialists it might actually be beneficial to target the directly. As for the heavy cloaker idea maybe instead of true stealth they just get a form of displacement? Something that makes them a little harder to see than normal and allows them to carry a slightly larger weapon?
I was under the impression that this time around we'll get the often employed "bubble" effect that seems natural with cloaking (in that it bends light) instead of the simple white-ghost fade we currently see in PS1 due to limitations in hardware at the time. Though yes, true cloakers, the light variety, should have a more effective cloak, since a heavy cloaker will be carrying enough extra kit to the point where their cloak only works in bursts before needing to recharge.
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