PlanetSide Universe - View Single Post - Huge Outfits and PlanetSide 2
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Old 2012-12-20, 12:45 PM   [Ignore Me] #64
Bocheezu
Master Sergeant
 
Re: Huge Outfits and PlanetSide 2


Originally Posted by ringring View Post
  • Bases were defensible.
  • Engineers could lay more mines - which doubled as anti armour and anti-personel.
  • AMS had an invisibility bubble - which helps the smaller force and isn't necessary on a larger force.
  • Buildings had doors and windows, ie tanks spam couldn't happen.
  • The previous base took longer to hack, which means if you were kicked out of a base you could retreat to the next one and have time to set up a defensive position before the enemy arrived.
  • ttk was slower therefore it was easier to hold positions.
And zerglings couldn't drive tanks. Well, they could drive them, but they couldn't shoot them.

There's been a lot of conversation about lack of defense and how people just cap a base and leave. It's because there is literally no way to defend that base. Lay mines? So you blow up 3-4 tanks. There are 12873013710928 zerg tanks right behind it. You would need just about every player in the area to lay mines for it to be effective and I don't think that many people have the cert.

All those people that complained to no avail about driver/gunner were right. In PS1, MBTs were pretty much outfit-only. You could run a single tank with your buddy, but you wouldn't be very effective. In order to get a big convoy of tanks, you needed an outfit. In this game, you don't need that at all. The zerg is way too powerful and just completely dominates the game.

This is sort of an aside about base defense, but really I feel the lack of base defense is the core of the issue. I feel the addition of the light assault class was stupid. There should not be an infantry class that just completely bypasses defense and jumps over walls. Everyone should have to walk through that outer shield, and that shield should not have a fucking generator 10 meters away from it that will make it go away. In PS1, the generator that made the shield go away was usually buried 2 floors underground. Good luck getting in the courtyard, assholes.

Last edited by Bocheezu; 2012-12-20 at 12:47 PM.
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