PlanetSide Universe - View Single Post - Possible upcoming changes to Spawn Rules
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Old 2013-07-15, 11:53 AM   [Ignore Me] #43
BlazingSun
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Re: Possible upcoming changes to Spawn Rules


Originally Posted by Malorn View Post

Mentioned this last week but we have some drop pod changes coming too. They won't be as steerable and defenders and for instant action attacker pods will come down in different parts of a facility. Defenders will come down in the interior and the attackers will come down around the outside for better flow.
Here is a crazy idea: How about having people spawn in the nearest spawnroom when using instant action - like it was in Planetside. There was no problem with that, but there is a problem with people falling from the sky all over the place messing up the combat. Isn't it enough that one has to worry about Light Assaults and people bailing from aircrafts when trying to defend a base/tower? Why do we have to put up with all the drop pods raining down as well? On the other side, it's not so great for the players who use instant action either, because often enough they just drop in the middle of an enemy force - The action they asked for was instant, but so was death.

Reduce all this drop pod nonsene to a minimum and make transportation more meaningful. Drop pods should be a strategic element and not something you can do every 3 minutes if you feel like it. But I guess if you stop attackers from droping right ontop of bases and towers, where they should NOT be, then that's a start at least.

Last edited by BlazingSun; 2013-07-15 at 11:54 AM.
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