Originally Posted by Baneblade
The resource system needs an overhaul, that is undisputed. If the ANTs only need to be run to major bases keeping the outposts on 'connected power', it won't have the impact you are predicting. The problem I see has much more to do with the way PS2 handles vehicles, it will literally punish whomever pulls the ANT.
We need to be able to pull fresh vehicles with different configurations without a timer or cost, as long as it is the same type as what you already have pulled and you have a live vehicle that can be 'recycled'. This will help Sunderer operators to want to do ANT runs without punishing them for putting the empire first.
ANT XP should also be at least on par with base caps.
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Personally, I'd rather see the ANT (or rather
ANTs) as its own entry.
Resources need overhauling BADLY, mostly because they were first simplified into three BROAD categories that only applied to their specific theatre... and were then just sort of grouped together on the map as a ham-handed attempt to coerce cooperation between various play styles.
I think if ANTs are going to use pre-existing vehicles as their basis, they should at least be their own unarmed variants, possibly less expensive or outright free of cost.
That said, I think FUNCTIONAL Warpgates will help greatly when it comes to Vehicle Purchases, since how often have you been forced to abandon a tank you JUST pulled because you’re squad is moving off Continent?