Originally Posted by Ragotag
The way BF3 deals with headshots is it's a damage multiplier (2.0x for all weaps except shotties which have a 2.4x). This allows the Dev's to adjust damage on weapons so that perhaps sniper rifles would have a OSOK for a headshot, but not pistols or assault rifles. Keep in mind, range will effect a reduction in damage.
IMO, its a pretty good system.
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For sure yeah. I totally dig it. My only point here was that I saw "Headshot" pop up a few times and was wondering if anyone really had any idea of how it worked or maybe saw something I didnt.