PlanetSide Universe - View Single Post - Lets talk about the ressource system. Right now, its borderline Pay to Win
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Old 2013-06-22, 10:10 AM   [Ignore Me] #43
omega four
Staff Sergeant
 
Re: Lets talk about the resource system. Right now, its borderline Pay to Win


I'm biased in that I love using vehicles (ESFs, tanks, etc.) in PS2. I think PS2 handles vehicle combat pretty well, all things considered (always room for improvement). However, I'm not a bug fan of infantry combat in PS2. I think it's handled rather clunky vs. other FPS in the market (BF3, COD, etc.).

With that said, I'm not a big fan of the vehicle resource changes of GU11. While I haven't had the pleasure of playing PS2 since GU11 was released, it doesn't take much imagination to see that SOE is trying to reduce the number of vehicles that get pulled, as well as the frequency of their use. Simply put, SOE is trying to make PS2 even more infantry-centric that it already was.

While I will give PS2 a chance and try it out post-GU11 when I get back from my business trip, I have a feeling that I will stop playing PS2 given the changes to vehicle resources in GU11.

Instead, I will spend my gaming time and money on other vehicle games like World of Warplanes, World of Tanks, War Thunder, World of Warships, etc.

It's a shame as I really enjoy the air/ground relationship that exists in PS2 but don't have the patience (given my limited gaming time) to play infantry for an extended period of time just to earn enough vehicle resources to play a vehicle).

Originally Posted by basti View Post
A harsh statment, i know, but let me explain.

With the new resource prices for vehicles and Maxes, resources now actually matter. However, the resource bonus from boosts and Subscriptions screw greatly with the concept.

A total free player is pretty much shafted, a player with Auraxium Subscription and a resource boost has only small problems.


There are several ways to fix this:

A. We revert back to useless resources by making stuff cheap again. In the end, the whole resource system could be taken out then, as it would be entierly pointless.

B. we get rid of resource boosts, means everyone, regardless of how much money he spends, gets the same amount of resources.


Option A is easy to archive, but removes great potential for a deep metagame out of the game. We all want more meta and more strategy, so lets not go there.

Lets take a look at option B instead: Taking away a bonus subscribers get will be a pain in the ass, but the vast majority of subscribers would propably be okay with it, if not even happy, if we give them something nice in return. For once, they propably get a better game in return, with a deep metagame that involves not just continent locking and a global lattice (im sure this stuff is still coming, no reason to belive otherwise), as well as a deep resource system that affects the strategys we dream up.

However, people also want a direct compensation for the loss of the resource boost. So i suggest: Kill the resource boosts for subscribers, give them another 6 months XP boost.

As for the Alpha squad boost, i suggest it becomes a 100% XP boost with no resource boost. Most of the Alpha squad boosts are running out in 2 months or so anyway.



Whatya think?
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