PlanetSide Universe - View Single Post - Mission Thoughts
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Old 2011-07-22, 04:32 PM   [Ignore Me] #8
NapalmEnima
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Re: Mission Thoughts


Originally Posted by DashRev View Post
While seeing a massive force assemble and roll out as an organized unit is certainly cool, I'd like to know that it is absolutely necessary to reward it with experience. A developer would have to continually reevaluate a system like this, asking himself:

1) Is the experience granted for assembling as a cohesive unit too high or too low?
2) Is this an effective method, or is it the most effective method to coerce players into doing this?
3) Do players even understand why they're receiving experience for this?
4) What is to prevent players from forming up as a group to get free experience then immediately parting ways once they've gotten the bonus?
5) Does this promote zerging? Is the individual player or small squad at a disadvantage because of this?
6) Does this slow down our desire for a more fast-paced, instant action type gameplay?
One way to speed up something like this would be to make it effect spawning. You spawn on your mark with the requisite gear/vehicle all ready to go.

To speed up spawning, you could dynamically move players around between squads. One could be "forming" made up of the folks that just died, while others where out on the field.

If you were further to replace "Recall to Sanctuary" with "Assemble", that would make assembly Really Fast. 1 click + continent load time + maybe a spawn timer. There's some fast-paced action for ya.

At that point it's not a mission any more, it's just a Cool Feature (no XP for you). Maybe one that only works at your uncappable base in an underground cavern or something. You all spawn, already loaded for bear in your Bang Bus/Gal/Lightnings/Reavers/etc/etc, ready to rock.
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